Roblox is one of the largest user-generated gaming platforms in the world, and its recent growth has been driven by rising daily active users, longer play time, and expanding creator payouts.
Below is a current snapshot of Roblox’s scale, monetization, and audience mix using the latest company-reported figures.
roblox statistics
Key Roblox stats at a glance
144 million average daily active users (DAUs) in Q4 2025.
35.2 billion hours engaged in Q4 2025.
$6.8 billion in FY 2025 bookings and $4.9 billion in FY 2025 revenue.
$1.80 billion operating cash flow and $1.35 billion free cash flow in FY 2025.
127 million average DAUs in FY 2025, spanning 180+ countries.
123.9 billion total hours engaged in FY 2025 (about 2.7 hours per DAU per day).
~1.8 million average daily unique paying users in FY 2025.
$1.50 billion paid to creators via developer exchange fees in FY 2025.
83% of users on mobile (desktop 14%, console 3%) based on the company’s FY 2025 user breakdown chart.
45% of DAUs had completed age-checking by Jan 31, 2026 (in chat-enabled regions).
Daily active users (DAUs) by quarter
Roblox’s DAUs surged across 2025, peaking in Q3 before remaining extremely elevated in Q4.
End of 2025 cash, cash equivalents, and investments: $5.5B.
Paying users (payers)
FY 2025 average daily unique paying users: ~1.8M.
FY 2025 average daily bookings per DAU: $0.15.
FY 2025 average daily bookings per daily unique paying user: $10.36.
Creator economy statistics
Creator payouts (developer exchange fees) in FY 2025: $1.503B (vs. $922.8M in FY 2024).
Creators registered and qualified for DevEx: 35,500 as of Dec 31, 2025 (24,500 as of Dec 31, 2024).
Top 1,000 creators: average earnings of $1.3M in 2025 (company-reported).
Q4 2025 DevEx fees: $477M.
Audience mix: platform, geography, and gender
Based on the company’s FY 2025 user breakdown chart (using average DAUs):
By platform: Mobile 83%, Desktop 14%, Console 3%.
By geography: Asia Pacific 30%, Europe 23%, U.S. & Canada 18%, Rest of World 29%.
By gender: Male 55%, Female 36%, Unknown 9%.
Age-checking adoption (early 2026)
Roblox rolled out mandatory age-checking in chat-enabled regions (completed globally in early January 2026). By January 31, 2026, 45% of DAUs had age-checked. Among those age-checked users, Roblox reported the following age distribution:
Age group (age-checked users)
Bar
Share
Under 13
35%
Ages 13–17
38%
Ages 18+
27%
Max = 38%. Widths: Under 13 92.11%, Ages 13–17 100.00%, Ages 18+ 71.05%.
Roblox’s share of gaming content
Roblox reported that it represented 3.4% of the global gaming content market at the end of 2025 (company-reported).
Sources
Roblox Investor Relations — Q4 2025 Shareholder Letter (PDF): https://s27.q4cdn.com/984876518/files/doc_financials/2025/q4/Q4-2025-Shareholder-Letter.pdf
Roblox (RBLX) FY 2025 Form 10-K (SEC EDGAR): https://www.sec.gov/Archives/edgar/data/1315098/000131509826000024/rblx-20251231.htm
Roblox FY 2025 user breakdown chart image (SEC EDGAR exhibit image): https://www.sec.gov/Archives/edgar/data/1315098/000131509826000024/rblx-20251231_g2.jpg